Now if you'll excuse me from my gushing over this I have a battle minimized that really needs winning and just. well now the annihilation is definitely total. Re-upping the unit cap is wonderful, when I first got the GOG version recently (for some reason my disc version wouldn't install - weird) I was saddened that it was at two hundred and fifty per side when I had always had it higher back in the day, one thousand five hundred per side. I'm amazed that they could make it work and it is so seamless. The megamap is simply an amazing addition, a stolen concept from Supreme Commander to be sure, but fair game as it was the spiritual successor. The stars contribute negligibly to the gravitational potential, such that Re is. New time saving key combinations like Shift+X+Left Click/Drag to create rows of buildings is fantastic! where L is the total luminosity and Re is the projected halflight radius. That alone would be a good patch, but by God did they go above and beyond! Then there's the small balance tweaks etc. *Shivers in the corner* I may never be able to leave my computer again, I'm scared.įixes to pathfinding are hugely welcome, plus they added in all the old Cavedog assets just to cover all the bases. Thank you the sky for being a groovy shade of blue. Need TA stuff For maps, mods, and other extras, go to File Universe.But for units, head over to Unit Universe instead. This limit is NOT the same as the in-game unit limit, which is 250 by default, or 500, 1500, or 5000 with the patches mentioned above. Thank you to everyone who mods and patches this game still. Total Annihilation v3.9.02 Beta Patch TA Unofficial Patch. Before you may install modifications, there are three key limitations every player must know about: The Total Annihilation engine only supports 511 unique units to be installed at one time.
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